Adaptive Scalable Texture Compression (ASTC)
The Android Extension Pack has ASTC as a standard format, removing the need to have different formats for different devices.
In addition to being supported on modern hardware, ASTC also offers improved quality over other GPU formats by having full alpha support and better quality preservation.
ASTC is a block based texture compression algorithm developed by ARM. It offers multiple block footprints and bitrate options to lower the size of the final texture. The higher the block footprint, the smaller the final file but possibly more quality loss.
Note that some images compress better than others. Images with similar neighboring pixels tend to have better quality compared to images with vastly different neighboring pixels.

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